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Subject: [info-volumizer] openGL volumizer 2.4 for linux
Date: Mon, 3 Nov 2003 10:25:42 +0530
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From: "S, Maheshanand (MED, Contractor)" <maheshanand.s@med.ge.com>
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Hi
>From where i can able to download openGL volumizer 2.4 .I found this link is providing downloads for IRIX series only..

http://www.sgi.com/products/evaluation/index.html#volumizer

plz give me the suitable link for free downloading openGL volumizer 2.4 for Red hat Linux 7.2

thanx in advance

rgds,
mahesh.




From info-volumizer-owner@els.sgi.com Sun Nov  2 23:19:19 2003
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Date: Thu, 30 Oct 2003 13:46:10 -0700
From: "Adele P. Peskin" <peskin@boulder.nist.gov>
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(This has also been posted to the Performer mailing
list in case you have already seen this.)

Hello,

This is a question about the volume loader, code in
the /usr/share/Performer/src/lib/libpfdb/libpfvol
directory, used to load in *.vol files.

When I load in a *.vol file using the built-in
loader, all is fine - my data loads in without
a problem.

I am trying to create my own version of this
loader, and as a first step, I just copied
the code and compiled it on my system. The
DSO from my compiled code (unchanged from
the source version except to rename the file
extension to *.vl3 in the appropriate places)
will not load and I get the message:

  2763 PF Debug:                  dlopen said:  2763:perfly: rld: Fatal 
Error: unresolvable symbol in 
/usr/local/diverse/savg/lib/OPT.N32.OPENGL/libpfvl3.so: 
__T_16vzTMRenderAction

In the code, the vzTMRenderAction class is overloaded
with a pfTMRenderAction structure that includes the
PFSTRUCT_DECLARE macro to overload the new operator.

Does anyone have any idea why the recompiled code
will not load?

Thanks, Adele Peskin


From info-volumizer-owner@els.sgi.com Mon Nov  3 00:30:59 2003
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From: Ivan Porro <pivan@bio.dist.unige.it>
Organization: Biolab - DIST
To: info-volumizer@els.sgi.com
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
Date: Mon, 3 Nov 2003 09:06:11 +0100
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I think you can find in many previous posts and out there on Internet that 
there isn't any version of volumizer for linux.... hope SGI will "fix" this 
in future :-)

regards,

Ivan


At 05:55, luned́ 3 novembre 2003, S, Maheshanand (MED, Contractor) wrote:
> Hi
> From where i can able to download openGL volumizer 2.4 .I found this link
> is providing downloads for IRIX series only..
>
> http://www.sgi.com/products/evaluation/index.html#volumizer
>
> plz give me the suitable link for free downloading openGL volumizer 2.4 for
> Red hat Linux 7.2
>
> thanx in advance
>
> rgds,
> mahesh.

-- 
_________________________________
        www.bio.dist.unige.it/~pivan
_________________________________
A bus station is where a bus stops.
A train station is where a train stops.
On your desk, you have a workstation...


From info-volumizer-owner@els.sgi.com Mon Nov  3 01:05:43 2003
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Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
Date: Mon, 3 Nov 2003 14:23:10 +0530
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Mahesh and Ivan,

Yes... this is being 'fixed' with the upcoming Volumizer release - Volumizer
2.6! We had announced the release of Volumizer on Linux during the Volumizer
BOF meeting at the IEEE Visualization conference in Seattle last week.

More details will be send to info-volumizer soon.

Cheers,
Praveen

----- Original Message -----
From: "Ivan Porro" <pivan@bio.dist.unige.it>
To: <info-volumizer@els.sgi.com>
Sent: Monday, November 03, 2003 1:36 PM
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux


> I think you can find in many previous posts and out there on Internet that
> there isn't any version of volumizer for linux.... hope SGI will "fix"
this
> in future :-)
>
> regards,
>
> Ivan
>
>
> At 05:55, luned́ 3 novembre 2003, S, Maheshanand (MED, Contractor) wrote:
> > Hi
> > From where i can able to download openGL volumizer 2.4 .I found this
link
> > is providing downloads for IRIX series only..
> >
> > http://www.sgi.com/products/evaluation/index.html#volumizer
> >
> > plz give me the suitable link for free downloading openGL volumizer 2.4
for
> > Red hat Linux 7.2
> >
> > thanx in advance
> >
> > rgds,
> > mahesh.
>
> --
> _________________________________
>         www.bio.dist.unige.it/~pivan
> _________________________________
> A bus station is where a bus stops.
> A train station is where a train stops.
> On your desk, you have a workstation...
>


From info-volumizer-owner@els.sgi.com Mon Nov  3 22:58:29 2003
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: "Adele P. Peskin" <peskin@boulder.nist.gov>, <info-performer@sgi.com>,
        "info-volumizer" <info-volumizer@els.sgi.com>
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Subject: [info-volumizer] Re: [info-performer] volume loader question
Date: Tue, 4 Nov 2003 12:17:12 +0530
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Hi Adele,

Is your loader DSO linking against the Volumizer library - libvz.so? I am
not sure if the PFSTRUCT_DECLARE macro is responsible for the error that you
are getting.

Cheers,
Praveen

----- Original Message -----
From: "Adele P. Peskin" <peskin@boulder.nist.gov>
To: <info-performer@sgi.com>
Sent: Thursday, October 30, 2003 11:56 PM
Subject: [info-performer] volume loader question


> Hello,
>
> This is a question about the volume loader, code in
> the /usr/share/Performer/src/lib/libpfdb/libpfvol
> directory, used to load in *.vol files.
>
> When I load in a *.vol file using the built-in
> loader, all is fine - my data loads in without
> a problem.
>
> I am trying to create my own version of this
> loader, and as a first step, I just copied
> the code and compiled it on my system. The
> DSO from my compiled code (unchanged from
> the source version except to rename the file
> extension to *.vl3 in the appropriate places)
> will not load and I get the message:
>
>   2763 PF Debug:                  dlopen said:  2763:perfly: rld: Fatal
> Error: unresolvable symbol in
> /usr/local/diverse/savg/lib/OPT.N32.OPENGL/libpfvl3.so:
> __T_16vzTMRenderAction
>
> In the code, the vzTMRenderAction class is overloaded
> with a pfTMRenderAction structure that includes the
> PFSTRUCT_DECLARE macro to overload the new operator.
>
> Does anyone have any idea why the recompiled code
> will not load?
>
> Thanks, Adele Peskin
>
> -----------------------------------------------------------------------
>    List Archives, Info, FAQ:  http://www.sgi.com/software/performer/
>    Open Development Project:  http://oss.sgi.com/projects/performer/
>                 Submissions:  info-performer@sgi.com
>             Admin. requests:  info-performer-request@sgi.com
> -----------------------------------------------------------------------
>


From info-volumizer-owner@els.sgi.com Thu Nov  6 19:13:15 2003
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From: Thomas Tannert <ttannert@sgi.com>
To: "'info-volumizer@els.sgi.com'" <info-volumizer@els.sgi.com>
Subject: [info-volumizer] IEEE Vis 2003 OpenGL Volumizer and Scalability Techniques BOF Rev
	iew
Date: Thu, 6 Nov 2003 08:43:12 -0800 
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*** IEEE Vis 2003 OpenGL Volumizer and Scalability Techniques BOF Review ***

Hello Volumizers,

In case you missed the announcement at IEEE Vis last month in Seattle, have
we got some exciting news for you!  During the Volumizer & Scalability BOF,
SGI previewed the work underway to make OpenGL Volumizer available for the
Linux platform.  The port is one of several additions we are making for the
upcoming release of OpenGL Volumizer, version 2.6.  Results are already
"very" promising.

The meeting was held on the evening of Tuesday October 29th and was well
attended (45+ attendees).  At the BOF was the Onyx4 UltimateVision advanced
visualization system running Volumizer demos, along with a preview of
Volumizer 2.6 running on Linux IA32.  The speakers at the event and a short
recap of their presentations follows:

Praveen Bhaniramka covered several major topics on Volumizer.  Praveen began
with a recap on Volumizer and the various vertical markets it plays in along
with the large data handling capabilities of SGI's advanced visualization
systems.  Praveen then covered topics around the Volumizer's integration
capabilities with other API toolkits, like Open Inventor and OpenGL
Performer and data loaders supported by Volumizer (DICOM, IFL, Plot3d).

The next major topic was a preview of Volumizer running on Linux IA32.  This
was the first example of cross platform support for Volumizer. The first release will 
provide support for libraries compatible with GCC 3.x and above, and modern 
graphics cards like ATI Radeon 9000 series and Nvidia GeForce FX and
above. Other topics included discussions around shading and computation on
the GPU techniques that can be used within Volumizer.

Allan Schaffer then presented on Scalability Techniques.  He reviewed
several ways to increase rendering performance as the number of CPUs and
Graphics pipelines increase, and various kinds of decomposition:
Application-based, Screen-based, Time-Based, Dataset-Based, Eye-Based, and
Pixel-Based.

Demos included an example of the integration between OpenGL Performer and
OpenGL Volumizer along with a model running on a Linux IA32 machine during
and after the BOF.

There was also an announcement about the competition to win one of two new
Onyx4 UltimateVision systems.  The contest is currently on-going and runs
through February 1, 2004.  For more information on the contest and how to
participate, please visit:
http://www.sgi.com/visualization/onyx4/challenge

We anticipate you'll have many questions about OpenGL Volumizer pricing,
availability, licensing model, distribution model, etc.  More information
will be made available as we get closer to the release date and private
feedback is welcome.  We would also be pleased to discuss these topics and
the details of the new features & capabilities coming in Volumizer 2.6 under
a NDA.  Please contact your SGI account representative to arrange a
briefing; or contact me by e-mail at: ttannert@sgi.com

Thank You-
Thomas.

--------------------------------------------
Thomas Tannert	
VSG Marketing - SGI
1600 Amphitheatre Pkwy., M/S 526
Mt View, CA 94043
E-mail: ttannert@sgi.com
Phone: (650) 933 5237




From info-volumizer-owner@els.sgi.com Sun Nov  9 20:26:48 2003
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Date: Sun, 9 Nov 2003 23:58:53 +0200 (IST)
From: Yakov Mindelis <jack@aerodyne.technion.ac.il>
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To: info-volumizer@els.sgi.com
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
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Hi Praveen,


> Mahesh and Ivan,
> 
> Yes... this is being 'fixed' with the upcoming Volumizer release - Volumizer
> 2.6! We had announced the release of Volumizer on Linux during the Volumizer
> BOF meeting at the IEEE Visualization conference in Seattle last week.
> 
> More details will be send to info-volumizer soon.

begin(whine);
I suppose this will be x86 only. Why not powerpc?
Are there exclusively supported gfx card vendors(AFAIR, there were with 
performer)?
end(whine);

Jack.



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Subject: Re: [info-volumizer] Re: Alpha values in PTLUTShader
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Hi Praveen,


> The output opacity of a rendered vertex depends on the vertex_data value AND
> the 'thickness' of the vertex when it is projected. You can look a bit more
> into the projected tetrahedra algorithm by Shirley-Tuchman if you want to
> get more details.

IC, the result is totally unlike in prev version (I now that the 
 APIs ar different :-( )
> If you are using a Linux system as a display, the graphics essentially runs
> on the local machine. This means that you might be running the application
> on an unsupported graphics system! Volumizer looks at the graphics system
> and figures out the type and then does specific optimizations for the
> system. If it does not recognize the graphics system, which seems to be the
> case with you, it will print out the warning and use a set of default
> parameters for the rendering. If things just work for you, then you might
> not have anything to worry about :-)

Seems to work here... Can't wait till the direct rendering driver is 
finished (using not common non-x86 hw here). I'll try tomorrow to display 
it on x86 with direct rendering, just for statistics.

Jack.


From info-volumizer-owner@els.sgi.com Sun Nov  9 22:00:19 2003
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References: <Pine.LNX.4.44.0311092354570.30490-100000@aeone.technion.ac.il>
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
Date: Mon, 10 Nov 2003 11:20:43 +0530
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Yakov,

Yes, the 2.6 release will provide support for IA-based Linux systems only.
We do not have any plans to provide support for Power PC with this release
but please contact the product marketing manager (Thomas Tannert,
ttannert@sgi.com) if you have such specific requests.

The TMRenderAction requires support for 3D textures as well as support for
dependent texture lookups / TLUTs. Since in the PC space there are huge
number of vendors with multiple GL extensions for providing the same
functionality, we decided to support only a few major ones. The 2.6 release
would provide support for -
- ATI Radeon 9000 series and above
- ATI FireGL series
- Nvidia GeForce FX and above

If you are using the PTRenderAction only, then the API would work on a wider
range of graphics platforms but we do not provide any official support for
those platforms.

Cheers,
Praveen


----- Original Message -----
From: "Yakov Mindelis" <jack@aerodyne.technion.ac.il>
To: <info-volumizer@els.sgi.com>
Sent: Monday, November 10, 2003 3:28 AM
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux


> Hi Praveen,
>
>
> > Mahesh and Ivan,
> >
> > Yes... this is being 'fixed' with the upcoming Volumizer release -
Volumizer
> > 2.6! We had announced the release of Volumizer on Linux during the
Volumizer
> > BOF meeting at the IEEE Visualization conference in Seattle last week.
> >
> > More details will be send to info-volumizer soon.
>
> begin(whine);
> I suppose this will be x86 only. Why not powerpc?
> Are there exclusively supported gfx card vendors(AFAIR, there were with
> performer)?
> end(whine);
>
> Jack.
>
>


From info-volumizer-owner@els.sgi.com Mon Nov 10 20:18:24 2003
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Date: Mon, 10 Nov 2003 20:56:44 +0200 (IST)
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To: info-volumizer@els.sgi.com
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
In-Reply-To: <000f01c3a74e$9cdbe410$4a5a0e86@praveenlaptop>
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Hi Praveen,

> Yes, the 2.6 release will provide support for IA-based Linux systems only.
> We do not have any plans to provide support for Power PC with this release
> but please contact the product marketing manager (Thomas Tannert,
> ttannert@sgi.com) if you have such specific requests.

Big thanx for the info
 
> The TMRenderAction requires support for 3D textures as well as support for
> dependent texture lookups / TLUTs. Since in the PC space there are huge
> number of vendors with multiple GL extensions for providing the same
> functionality, we decided to support only a few major ones. The 2.6 release
> would provide support for -
> - ATI Radeon 9000 series and above
> - ATI FireGL series
> - Nvidia GeForce FX and above

> If you are using the PTRenderAction only, then the API would work on a wider
> range of graphics platforms but we do not provide any official support for
> those platforms.

Few Qs and thoughts:
Isn't it's easier to compile against Mesa which appears in all major 
distros? And then announce the list of ``entry-level'' cards which can 
cope with the load? That will simplify the porting to non-x86 market to. For 
example there is ppc market which includes things such as Macs/A1/Pegasos 
wich accept agp cards from pc market. 

Jack



From info-volumizer-owner@els.sgi.com Wed Nov 12 21:12:47 2003
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Date: Wed, 12 Nov 2003 14:39:26 -0700
From: "Adele P. Peskin" <peskin@boulder.nist.gov>
Organization: NIST
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Subject: [info-volumizer] loader question continued
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This is a continuation of a loader question from last
week - I am farther along with the problem, but stuck
once again...

The original question concerned recompiling the
*.vol loader code that comes with Volumizer.
When I load in a *.vol file using the built-in
loader, all is fine - my data loads in without
a problem. When I recompile the code, the
resulting dso would not load.

Praveen pointed out that the loader DSO might not be
linking against the Volumizer library - libvz.so.
This was the case, and linking in this library,
the dso does load, but then crashes with a null
vzShape pointer:

The error message is:

Volumizer Error: Invalid value
vzTMRenderAction::manage(): shape is NULL

Is there some other library that I am not
loading???

Thank you,
Adele Peskin


From info-volumizer-owner@els.sgi.com Wed Nov 12 22:44:31 2003
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To: <info-volumizer@els.sgi.com>
References: <Pine.LNX.4.44.0311102021340.18453-100000@aeone.technion.ac.il>
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux
Date: Thu, 13 Nov 2003 11:25:13 +0530
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Hi again,

Linking and running against Mesa (software GL) would technically work.
Volume rendering using 3D textures, however, is very demanding from a
performance perspective and so any software based implementation would
probably be too slow to be useful. Additionally, quite a few of the features
like transfer functions, gradient shading etc require certain OpenGL
extensions to be present on the system which are querried at run-time by
Volumizer. In the absence of those extensions, Volumizer would turn off the
respective features. We do not prevent Volumizer from running on unsupported
graphics systems (you can give it a try on other systems and let us know
what you find!). What is supported simply means that those systems have been
well tested and we will be able to fix bugs related to those systems.

As for the Power PC question, we are currently planning to support Volumizer
on IA-based Linux systems only. Even though a 'basic port' might appear to
be trivial, providing a well optimized, tested, and packaged stable product
is a lot more work. In any case, please feel free contact Thomas Tannert for
such specific feature requests.

Cheers,
Praveen

----- Original Message -----
From: "Yakov Mindelis" <jack@aerodyne.technion.ac.il>
To: <info-volumizer@els.sgi.com>
Sent: Tuesday, November 11, 2003 12:26 AM
Subject: Re: [info-volumizer] openGL volumizer 2.4 for linux


> Hi Praveen,
>
> > Yes, the 2.6 release will provide support for IA-based Linux systems
only.
> > We do not have any plans to provide support for Power PC with this
release
> > but please contact the product marketing manager (Thomas Tannert,
> > ttannert@sgi.com) if you have such specific requests.
>
> Big thanx for the info
>
> > The TMRenderAction requires support for 3D textures as well as support
for
> > dependent texture lookups / TLUTs. Since in the PC space there are huge
> > number of vendors with multiple GL extensions for providing the same
> > functionality, we decided to support only a few major ones. The 2.6
release
> > would provide support for -
> > - ATI Radeon 9000 series and above
> > - ATI FireGL series
> > - Nvidia GeForce FX and above
>
> > If you are using the PTRenderAction only, then the API would work on a
wider
> > range of graphics platforms but we do not provide any official support
for
> > those platforms.
>
> Few Qs and thoughts:
> Isn't it's easier to compile against Mesa which appears in all major
> distros? And then announce the list of ``entry-level'' cards which can
> cope with the load? That will simplify the porting to non-x86 market to.
For
> example there is ppc market which includes things such as Macs/A1/Pegasos
> wich accept agp cards from pc market.
>
> Jack
>
>


From info-volumizer-owner@els.sgi.com Wed Nov 12 22:49:20 2003
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: <info-volumizer@els.sgi.com>
References: <3FB2A88E.9020108@boulder.nist.gov>
Subject: Re: [info-volumizer] loader question continued
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Hi Adele,

Your loader library is being loaded by Performer properly now, so I am
guessing that you are linking against all the required libraries
appropriately since probably you do not have any unresolved symbols in your
DSO. However, since Volumizer is complaining about a NULL shape, I am
guessing that the data files were not loaded appropriately. The loader by
default should print some debug messages on the console which should help
you debug your application. To increase the verbosity of the debug messages,
simply set the VOLUMIZER_DEBUG_LEVEL environment variable to a higher
number.

A couple of minor comments -
1. The sources for the Volumizer/Performer loader is shipped as part of the
Volumizer Development Environment along with the appropriate Makefiles. It
might be a good idea for you to download that (sgi.com/software/volumizer)
and use it for your development work.
2. The pfvol loader library was renamed to pfvz with the 2.4 release of
Volumizer and the code was also modified substantially. It has a new XML
file interface which will let you specify the Volumizer data in a cleaner
high-level fashion so I would highly recommend using that.

Cheers,
Praveen

----- Original Message -----
From: "Adele P. Peskin" <peskin@boulder.nist.gov>
To: <info-volumizer@els.sgi.com>; <kelso@nist.gov>
Sent: Thursday, November 13, 2003 3:09 AM
Subject: [info-volumizer] loader question continued


> This is a continuation of a loader question from last
> week - I am farther along with the problem, but stuck
> once again...
>
> The original question concerned recompiling the
> *.vol loader code that comes with Volumizer.
> When I load in a *.vol file using the built-in
> loader, all is fine - my data loads in without
> a problem. When I recompile the code, the
> resulting dso would not load.
>
> Praveen pointed out that the loader DSO might not be
> linking against the Volumizer library - libvz.so.
> This was the case, and linking in this library,
> the dso does load, but then crashes with a null
> vzShape pointer:
>
> The error message is:
>
> Volumizer Error: Invalid value
> vzTMRenderAction::manage(): shape is NULL
>
> Is there some other library that I am not
> loading???
>
> Thank you,
> Adele Peskin
>


From info-volumizer-owner@els.sgi.com Thu Nov 13 10:17:08 2003
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From: "Adele P. Peskin" <peskin@boulder.nist.gov>
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We're running Performer 2.5. Is the pfvz loader
compatible with that?
Thanks, Adele

Praveen Bhaniramka wrote:
> Hi Adele,
> 
> Your loader library is being loaded by Performer properly now, so I am
> guessing that you are linking against all the required libraries
> appropriately since probably you do not have any unresolved symbols in your
> DSO. However, since Volumizer is complaining about a NULL shape, I am
> guessing that the data files were not loaded appropriately. The loader by
> default should print some debug messages on the console which should help
> you debug your application. To increase the verbosity of the debug messages,
> simply set the VOLUMIZER_DEBUG_LEVEL environment variable to a higher
> number.
> 
> A couple of minor comments -
> 1. The sources for the Volumizer/Performer loader is shipped as part of the
> Volumizer Development Environment along with the appropriate Makefiles. It
> might be a good idea for you to download that (sgi.com/software/volumizer)
> and use it for your development work.
> 2. The pfvol loader library was renamed to pfvz with the 2.4 release of
> Volumizer and the code was also modified substantially. It has a new XML
> file interface which will let you specify the Volumizer data in a cleaner
> high-level fashion so I would highly recommend using that.
> 
> Cheers,
> Praveen
> 
> ----- Original Message -----
> From: "Adele P. Peskin" <peskin@boulder.nist.gov>
> To: <info-volumizer@els.sgi.com>; <kelso@nist.gov>
> Sent: Thursday, November 13, 2003 3:09 AM
> Subject: [info-volumizer] loader question continued
> 
> 
> 
>>This is a continuation of a loader question from last
>>week - I am farther along with the problem, but stuck
>>once again...
>>
>>The original question concerned recompiling the
>>*.vol loader code that comes with Volumizer.
>>When I load in a *.vol file using the built-in
>>loader, all is fine - my data loads in without
>>a problem. When I recompile the code, the
>>resulting dso would not load.
>>
>>Praveen pointed out that the loader DSO might not be
>>linking against the Volumizer library - libvz.so.
>>This was the case, and linking in this library,
>>the dso does load, but then crashes with a null
>>vzShape pointer:
>>
>>The error message is:
>>
>>Volumizer Error: Invalid value
>>vzTMRenderAction::manage(): shape is NULL
>>
>>Is there some other library that I am not
>>loading???
>>
>>Thank you,
>>Adele Peskin
>>
> 
> 
> 
> 
> 



From info-volumizer-owner@els.sgi.com Thu Nov 13 12:21:46 2003
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Subject: Re: [info-volumizer] loader question continued
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Hi Adele,

Yes.. the new loader should be compatible with Performer 2.5 since the
pfGeoSetCB class that the loader uses was added with Performer 2.5. More
recently, I have been testing mainly with Performer 3.0 though.

Let me know if you have any issues getting it to work.

- Praveen

----- Original Message -----
From: "Adele P. Peskin" <peskin@boulder.nist.gov>
To: <info-volumizer@els.sgi.com>
Sent: Thursday, November 13, 2003 11:27 PM
Subject: Re: [info-volumizer] loader question continued


> We're running Performer 2.5. Is the pfvz loader
> compatible with that?
> Thanks, Adele
>
> Praveen Bhaniramka wrote:
> > Hi Adele,
> >
> > Your loader library is being loaded by Performer properly now, so I am
> > guessing that you are linking against all the required libraries
> > appropriately since probably you do not have any unresolved symbols in
your
> > DSO. However, since Volumizer is complaining about a NULL shape, I am
> > guessing that the data files were not loaded appropriately. The loader
by
> > default should print some debug messages on the console which should
help
> > you debug your application. To increase the verbosity of the debug
messages,
> > simply set the VOLUMIZER_DEBUG_LEVEL environment variable to a higher
> > number.
> >
> > A couple of minor comments -
> > 1. The sources for the Volumizer/Performer loader is shipped as part of
the
> > Volumizer Development Environment along with the appropriate Makefiles.
It
> > might be a good idea for you to download that
(sgi.com/software/volumizer)
> > and use it for your development work.
> > 2. The pfvol loader library was renamed to pfvz with the 2.4 release of
> > Volumizer and the code was also modified substantially. It has a new XML
> > file interface which will let you specify the Volumizer data in a
cleaner
> > high-level fashion so I would highly recommend using that.
> >
> > Cheers,
> > Praveen
> >
> > ----- Original Message -----
> > From: "Adele P. Peskin" <peskin@boulder.nist.gov>
> > To: <info-volumizer@els.sgi.com>; <kelso@nist.gov>
> > Sent: Thursday, November 13, 2003 3:09 AM
> > Subject: [info-volumizer] loader question continued
> >
> >
> >
> >>This is a continuation of a loader question from last
> >>week - I am farther along with the problem, but stuck
> >>once again...
> >>
> >>The original question concerned recompiling the
> >>*.vol loader code that comes with Volumizer.
> >>When I load in a *.vol file using the built-in
> >>loader, all is fine - my data loads in without
> >>a problem. When I recompile the code, the
> >>resulting dso would not load.
> >>
> >>Praveen pointed out that the loader DSO might not be
> >>linking against the Volumizer library - libvz.so.
> >>This was the case, and linking in this library,
> >>the dso does load, but then crashes with a null
> >>vzShape pointer:
> >>
> >>The error message is:
> >>
> >>Volumizer Error: Invalid value
> >>vzTMRenderAction::manage(): shape is NULL
> >>
> >>Is there some other library that I am not
> >>loading???
> >>
> >>Thank you,
> >>Adele Peskin
> >>
> >
> >
> >
> >
> >
>
>


From info-volumizer-owner@els.sgi.com Sun Nov 16 10:11:02 2003
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Date: Sat, 15 Nov 2003 23:39:20 +0200 (IST)
From: Yakov Mindelis <jack@aerodyne.technion.ac.il>
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To: info-volumizer@els.sgi.com
Subject: [info-volumizer] shapeset troubles
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Hi all,

I'm experiencing troubles implementing shapeSets here. 

the init of shapeSet is as follows:

//remover shapes
  if(m_shapeSetTexture)
    {
      for(i = m_shapeSetTexture->getNumShapes()-1; i>0; i--)
      	m_shapeSetTexture->remove(m_shapeTexture[i-1]);
     }
  //deletes existing, creates new array classes of:
    if(m_vtxLUTDataTexture.Size())
	{
//unref() all
	  for(i = 0; i < m_LUTTexture.Size(); i++)
	    while(m_LUTTexture[i])
	      m_LUTTexture[i]->unref();
	  for(i = 0; i < m_shapeTexture.Size(); i++)
	    while(m_shapeTexture[i])
	      m_shapeTexture[i]->unref();
	  for(i = 0; i < m_appearanceTexture.Size(); i++)
	    while(m_appearanceTexture[i])
	      m_appearanceTexture[i]->unref();	  
	}
    m_vtxLUTDataTexture.renew (gridCells * 2 * 4);//floats
    m_LUTTexture.renew(gridCells);//(vzParameterLookupTable *)
    m_shapeTexture.renew(gridCells);//vzShapes
    m_appearanceTexture.renew(gridCells);//(vzAppearance *)
   
      for(i, j, k ...)
	{
	  off = something(i, j, k);
	  r = something(i, j, k);
	  g = something(i, j, k);
	  b = something(i, j, k);
	  a = something(i, j, k);
	    
//puts 8 values in m_vtxLUTDataTexture data array in 8*off offset and 
// uses the first address as dataptr to create m_LUTTexture[off]  
// vzParameterLookupTable
	    createLUT(m_vtxLUTDataTexture, r, g, b, a, off);
//init appearance
	    m_appearanceTexture[off] = new vzAppearance(m_shader);
	    m_shader->unref();
	    
	    m_appearanceTexture[off]->setParameter("vertex_data", 
m_vtxData);
	    m_vtxData->unref();

	    m_appearanceTexture[off]->setParameter("lookup_table", 
m_LUTTexture[off]);
	    m_LUTTexture[off]->unref();

//init shape
	    m_shapeTexture[off] = new vzShape(m_hexaMeshTexture[off], 
m_appearanceTexture[off]);
	    m_hexaMeshTexture[off]->unref();
	    m_appearanceTexture[off]->unref();
//add the shape to the set
	    m_shapeSetTexture -> add(m_shapeTexture[off]);
	    m_shapeTexture[off] -> unref();
	  }
}

The "unref all" stuff seems  wrong to me.  When I reenter the init for 
geometry init there's same reallocation for array of hexaMeshes (unref 
with, ref count shows huge value in debugger. Seems like ref count is 
unsigned, but when ref count reaches 0 the object should be destroyed. 
How do I know the reference count? What's the elegant(and correct) way to 
destroy the objects manually?

TIA,
Jack.


From info-volumizer-owner@els.sgi.com Sun Nov 16 22:17:40 2003
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: <info-volumizer@els.sgi.com>
References: <Pine.LNX.4.44.0311152249510.20358-100000@aeone.technion.ac.il>
Subject: Re: [info-volumizer] shapeset troubles
Date: Mon, 17 Nov 2003 11:36:11 +0530
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Hi Yakov,

It is impossible for me to tell what you are trying to do in that code
snippet without knowing what the various variables there are supposed to be
:(

In general, the way ref-counting is implemented in Volumizer is explained
very well in the programming guide. Important points to remember :
1. Every object, when created, has a ref count of 1 by default
2. Every object is deleted _automatically_ when the ref count reaches 0
3. Every 'entity' which needs to keep around a copy of an object should call
ref() on the object when it gets 'access' to it first and the unref() when
it does not need it anymore
4. Every Volumizer object performs step 3 consistently througout the API.
e.g. when you call vzApperance::setParameter(), the appearance calls ref()
on the parameter.

An easier way to debug reference counts in your case would be to use a small
array of 1 or 2 objects and then set the env variable VOLUMIZER_DEBUG_LEVEL
to 4. Each ref/unref call, whether called from within Volumizer or outside
Volumizer, will print out a debug message indicating the object's current
reference count.

If the reference count is printed as a ridiculously large number, it usually
means that you called unref() on an object which was already deleted, i.e.
its reference count had already reached 0. The sample code tries to
demonstrate the 'usual good practices' when dealing with reference counts.
For example,

vzBlock *geometry = new vzBlock(); // block's reference count = 1
vzAppearance *appearance = new vzAppearance(shader); // appearance's ref
count = 1
vzShape *shape = new vzShape(geometry, appearance); // ref count of shape =
1, geometry and appearance = 2
geometry->unref(); // geometry = 1
appearance->unref(); // appearance = 1

At the end of the code, shape, geometry and appearance, all have a ref count
of 1. Now, when you are done with the shape, you can call
shape->unref(); // shape ref = 0, shape gets deleted

The above causes the shape to be deleted, and shape now calls unref() on its
components, namely the geometry and appearance. This reduces the shape
counts of the two to 0 and they get deleted as well and everyone is happy!

hth,
Praveen


----- Original Message -----
From: "Yakov Mindelis" <jack@aerodyne.technion.ac.il>
To: <info-volumizer@els.sgi.com>
Sent: Sunday, November 16, 2003 3:09 AM
Subject: [info-volumizer] shapeset troubles


> Hi all,
>
> I'm experiencing troubles implementing shapeSets here.
>
> the init of shapeSet is as follows:
>
> //remover shapes
>   if(m_shapeSetTexture)
>     {
>       for(i = m_shapeSetTexture->getNumShapes()-1; i>0; i--)
>       m_shapeSetTexture->remove(m_shapeTexture[i-1]);
>      }
>   //deletes existing, creates new array classes of:
>     if(m_vtxLUTDataTexture.Size())
> {
> //unref() all
>   for(i = 0; i < m_LUTTexture.Size(); i++)
>     while(m_LUTTexture[i])
>       m_LUTTexture[i]->unref();
>   for(i = 0; i < m_shapeTexture.Size(); i++)
>     while(m_shapeTexture[i])
>       m_shapeTexture[i]->unref();
>   for(i = 0; i < m_appearanceTexture.Size(); i++)
>     while(m_appearanceTexture[i])
>       m_appearanceTexture[i]->unref();
> }
>     m_vtxLUTDataTexture.renew (gridCells * 2 * 4);//floats
>     m_LUTTexture.renew(gridCells);//(vzParameterLookupTable *)
>     m_shapeTexture.renew(gridCells);//vzShapes
>     m_appearanceTexture.renew(gridCells);//(vzAppearance *)
>
>       for(i, j, k ...)
> {
>   off = something(i, j, k);
>   r = something(i, j, k);
>   g = something(i, j, k);
>   b = something(i, j, k);
>   a = something(i, j, k);
>
> //puts 8 values in m_vtxLUTDataTexture data array in 8*off offset and
> // uses the first address as dataptr to create m_LUTTexture[off]
> // vzParameterLookupTable
>     createLUT(m_vtxLUTDataTexture, r, g, b, a, off);
> //init appearance
>     m_appearanceTexture[off] = new vzAppearance(m_shader);
>     m_shader->unref();
>
>     m_appearanceTexture[off]->setParameter("vertex_data",
> m_vtxData);
>     m_vtxData->unref();
>
>     m_appearanceTexture[off]->setParameter("lookup_table",
> m_LUTTexture[off]);
>     m_LUTTexture[off]->unref();
>
> //init shape
>     m_shapeTexture[off] = new vzShape(m_hexaMeshTexture[off],
> m_appearanceTexture[off]);
>     m_hexaMeshTexture[off]->unref();
>     m_appearanceTexture[off]->unref();
> //add the shape to the set
>     m_shapeSetTexture -> add(m_shapeTexture[off]);
>     m_shapeTexture[off] -> unref();
>   }
> }
>
> The "unref all" stuff seems  wrong to me.  When I reenter the init for
> geometry init there's same reallocation for array of hexaMeshes (unref
> with, ref count shows huge value in debugger. Seems like ref count is
> unsigned, but when ref count reaches 0 the object should be destroyed.
> How do I know the reference count? What's the elegant(and correct) way to
> destroy the objects manually?
>
> TIA,
> Jack.
>


From info-volumizer-owner@els.sgi.com Sun Nov 23 21:44:13 2003
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Date: Fri, 21 Nov 2003 14:18:11 +0200 (IST)
From: Yakov Mindelis <jack@aerodyne.technion.ac.il>
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To: info-volumizer@els.sgi.com
Subject: Re: [info-volumizer] shapeset troubles
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On Mon, 17 Nov 2003, Praveen Bhaniramka wrote:

> It is impossible for me to tell what you are trying to do in that code
> snippet without knowing what the various variables there are supposed to be
> :(
> 
> 4. Every Volumizer object performs step 3 consistently througout the API.
> e.g. when you call vzApperance::setParameter(), the appearance calls ref()
> on the parameter.

Ok, I see, when I want all I need is  ref() the geometry once manually, 
remove shapes form shapeset, delete shapes and they'll unref() appearances 
and gometries. Appearances will die, geometries will remain so I can reuse 
them. And it _works_. Big thanks! 

Now going to explore paging...

Jack. 



From info-volumizer-owner@els.sgi.com Sun Nov 23 21:44:13 2003
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Date: Fri, 21 Nov 2003 15:09:32 +0200 (IST)
From: Yakov Mindelis <jack@aerodyne.technion.ac.il>
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To: info-volumizer@els.sgi.com
Subject: [info-volumizer] memory
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Hi Praveen,

There's following phenomena:
1. when I display graphics locally, the following happens:
addition of 6000 shapes to the shapeset which is being drawn causes the 
memory size of the programm to increasey by approx. 230 Mb

2. When  displaying remotely, the size inreased only by several Mb, while 
on displaying machine (Linux) I  see increase in size of X, and the 
increase is much smaller than the one described in (1).

What is the main difference in memory allocation meachanisms in these two 
cases?

Thanks in advance,
Jack.

 


From info-volumizer-owner@els.sgi.com Mon Nov 24 23:03:34 2003
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
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References: <Pine.LNX.4.44.0311211504030.1475-100000@aeone.technion.ac.il>
Subject: Re: [info-volumizer] memory
Date: Wed, 26 Nov 2003 11:51:10 +0530
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Yakov,

In the first case, 'everything' happens locally. Meaning that the
application as well as the graphics are running locally. In the second case
however, the application is running locally but the graphics is running
remotely. Depending on what exactly your shapes contain, the OpenGL objects
will take up some memory. The shapes themselves will be stored locally in
both the cases.

Cheers,
Praveen

----- Original Message -----
From: "Yakov Mindelis" <jack@aerodyne.technion.ac.il>
To: <info-volumizer@els.sgi.com>
Sent: Friday, November 21, 2003 6:39 PM
Subject: [info-volumizer] memory


> Hi Praveen,
>
> There's following phenomena:
> 1. when I display graphics locally, the following happens:
> addition of 6000 shapes to the shapeset which is being drawn causes the
> memory size of the programm to increasey by approx. 230 Mb
>
> 2. When  displaying remotely, the size inreased only by several Mb, while
> on displaying machine (Linux) I  see increase in size of X, and the
> increase is much smaller than the one described in (1).
>
> What is the main difference in memory allocation meachanisms in these two
> cases?
>
> Thanks in advance,
> Jack.
>
>
>


From info-volumizer-owner@els.sgi.com Tue Nov 25 21:36:13 2003
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From: Yakov Mindelis <jack@aerodyne.technion.ac.il>
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On Wed, 26 Nov 2003, Praveen Bhaniramka wrote:

> Yakov,
> 
> In the first case, 'everything' happens locally. Meaning that the
> application as well as the graphics are running locally. In the second case
> however, the application is running locally but the graphics is running
> remotely. Depending on what exactly your shapes contain, the OpenGL objects
> will take up some memory. The shapes themselves will be stored locally in
> both the cases.

So I can't get why ~100000 single-cell hexahedral shapes easily take 
~900Mb physical ram and the the app must be killed to prevent insane 
swapping when displaying locally. When doing it remotely, the application 
hardly consumes 350Mb of physical ram, but displaying is dead slow (>30 
minutes per frame!). It will force me to travel to another city to try  
onyx with 3Gb of ram :-( 

Jack.


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Subject: Re: [info-volumizer] memory
Date: Fri, 28 Nov 2003 11:09:08 +0530
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Yakov,

Hmm... it seems that the the PTRenderAction is not being very smart about
its GL state management somewhere. That would explain the increase in
graphics related memory requirements.

Let me see what the issue might be. 

Thanks.
Praveen

----- Original Message -----
From: "Yakov Mindelis" <jack@aerodyne.technion.ac.il>
To: <info-volumizer@els.sgi.com>
Sent: Wednesday, November 26, 2003 3:51 AM
Subject: Re: [info-volumizer] memory


> On Wed, 26 Nov 2003, Praveen Bhaniramka wrote:
>
> > Yakov,
> >
> > In the first case, 'everything' happens locally. Meaning that the
> > application as well as the graphics are running locally. In the second
case
> > however, the application is running locally but the graphics is running
> > remotely. Depending on what exactly your shapes contain, the OpenGL
objects
> > will take up some memory. The shapes themselves will be stored locally
in
> > both the cases.
>
> So I can't get why ~100000 single-cell hexahedral shapes easily take
> ~900Mb physical ram and the the app must be killed to prevent insane
> swapping when displaying locally. When doing it remotely, the application
> hardly consumes 350Mb of physical ram, but displaying is dead slow (>30
> minutes per frame!). It will force me to travel to another city to try
> onyx with 3Gb of ram :-(
>
> Jack.
>


