From info-volumizer-owner@els.sgi.com Wed Mar  8 22:31:55 2006
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Date: Tue, 7 Mar 2006 00:26:41 -0800 (PST)
From: Michael Wiley <wiley_michael@yahoo.com>
Subject: [info-volumizer] Rendering very slow on XP Pro SP2 using Quadro FX 500 AGP
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Hi,

I am experiencing a strange problem with Volumizer.
I'll try to explain it as clearly as possible. First
of all, my system configuration is as follows:
Hardware Platform: Intel Pentium III dual processor
system 927 MHz w/ 1.00 GB RAM
Graphics Port: AGP 4X
Graphics Card: Quadro Fx 500 with 128 MB RAM for AGP
Operating System: Microsoft Windows XP Professional
2002 with Service Pack 2
Volumizer Version: 2.7

Problem Description:
I have written a Volume Rendering application to
render a medical imaging dataset using volumizer. The
data size is approximately 13.1 MB. I am using Visual
Studio .NET 2003 IDE. The language used to write the
application is unmanaged C++. If I launch the
application from within the IDE (using the F5 key or
the Debug->Start New Instance menu option) it runs
fine and the interactive rotation of the rendered
volume yields a near real-time frame rate. 

However, when I launch the application by double
clicking on it or from a command prompt it makes my
system unusable and very slow. Furthermore, I don't
see the rendered data on the screen. In the meantime,
the cpu is continuously utilized by the application's
process. I have to kill this process from the task
manager in order to gain usability of my system.

In order to isolate the issue I tried running SGI's
XMLViewer demo app which ships with Volumizer. I
started the app by double clicking on it and opened
the binary.vz file (bonsai tree dataset). After the
dataset finished renderig on the screen I tried to
interactively rotate it. However, this caused my
system to slow down and I noticed in the task manager
that one of the CPU's was continuously being used by
the XMLViewer.exe process. After about a minute the
screen finished the rotate request and rendered the
rotated bonsai tree. But, obviously something is wrong
here as the response is unusually very slow.

Now, to experiment further, I added the XMLViewer.exe
file to a Visual Studio solution so that I could
launch it from within the IDE. I used the Debug->Start
New Instance menu option to launch XMLViewer app. I
opened the same binary.vz dataset and now I could
interactively rotate the rendered dataset with almost
realtime response.

Can anyone point out what the problem could be? It
seems to be some enviroment related issue as the both
the XMLViewer and my application seem to work OK if
launched from within the IDE but these same
applications fail miserably when run outside the IDE.
I doubt if it is the card that has the problem. If
there was something wrong with the card the
application would have failed when launched from
within the IDE. I also have checked that I have the
latest drivers from NVIDIA. 

Have the folks at SGI run across this issue? It should
be very easy to recreate as the sample XMLViewer app
supplied with Volumizer fails. 

Let me know.

Thanks,
Michael Wiley.

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From info-volumizer-owner@els.sgi.com Wed Mar  8 22:31:55 2006
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From info-volumizer-owner@els.sgi.com Thu Mar 16 13:50:10 2006
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Date: Fri, 10 Mar 2006 13:32:53 -0500
From: "Kevin Wang" <kwang22@gmail.com>
To: info-volumizer@els.sgi.com, praveenb@sgi.com
Subject: [info-volumizer] 3D cliptexture
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Hi Praveen,

I tried to use 3D cliptexture in our demo. attached is the volumizer debug
log. The problem is the everything seems to be working except that I cannot
see anything on the screen. I wonder if it has anything to do with image
size since it is not power of 2. I hope you can find something strange in
the debug log. Look forward to your reply.

-- Kevin

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<span class=3D"gmail_quote"></span>Hi Praveen,<br>
<div style=3D"direction: ltr;">
<br>
I tried to use 3D cliptexture in our demo. attached is the volumizer
debug log. The problem is the everything seems to be working except
that I cannot see anything on the screen. I wonder if it has anything
to do with image size since it is not power of 2. I hope you can find
something strange in the debug log. Look forward to your reply. <br></div><=
div style=3D"direction: ltr;"><span class=3D"sg">
<br>
-- Kevin<br>

</span></div><br clear=3D"all">

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[kwang@be volumizerdemogcc323]$ ./AtamaiVolumizerDemo
Initializing debug Level to: 5
Volumizer (3): ================================================
Volumizer (3): Checking for 'volumizer_linux' license
Volumizer (0): ================================================
Volumizer (0): =             OpenGL Volumizer 2.9             =
Volumizer (0): =                 DEMO EDITION                 =
Volumizer (0): ================================================
Volumizer (0): =   For information about purchasing the full  =
Volumizer (0): =        OpenGL Volumizer product, visit       =
Volumizer (0): =     http://www.sgi.com/software/volumizer/   =
Volumizer (0): ================================================
Volumizer (0): =      Demo License Expiration in  52 days     =
Volumizer (0): ================================================
Volumizer (4): Object 85c33c8 ref() -> Ref count = 2
Volumizer (4): Object 85c33c8 unref() -> Ref count = 1
Volumizer (4): Object 85c34f0 ref() -> Ref count = 2
Volumizer (4): Object 85c3440 ref() -> Ref count = 2
Volumizer (4): Object 85c34f0 unref() -> Ref count = 1
Volumizer (4): Object 85c3440 unref() -> Ref count = 1
Volumizer (5): Client attribute stack maximum depth = 16
Volumizer (4): Vendor string = NVIDIA Corporation
Volumizer (4): Renderer string = GeForce 6600 GT/AGP/SSE2
Volumizer (2): NVIDIA GeForce graphics
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBImaging = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBFragmentProgram = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBVertexProgram = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBFragmentShader = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBVertexShader = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ATIFragmentShader = no
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): SGITextureColorTable = no
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): SGIColorMatrix = no
Volumizer (3): ARBFragmentProgram::init(): GL_ARB_fragment_program supported
Volumizer (3): ARBFragmentShader::init(): GL_ARB_fragment_shader supported
Volumizer (2): ClipRenderImplementation::ClipRenderImplementation(): Assuming available texture memory to be 115 MB
Volumizer (3): vzClipRenderAction::setLODThreshold: Setting the threshold value to be 1.000000
Volumizer (1): Data dimensions = 181, 217, 181
Volumizer (1): Texture type changed to VZ_UNSIGNED_SHORT
Volumizer (1): Number of Components = 1
Volumizer (3): vzParameterClipTexture::setBrickDimensions(): Texture brick dimensions = (181, 217, 181)
Volumizer (2): ParameterClipTextureImpl::setPhysicalMemorySize: Physical Memory Size = 67108864 bytes
Volumizer (4): Object 86f0c70 ref() -> Ref count = 2
Volumizer (4): Object 86f0c70 unref() -> Ref count = 1
Volumizer (2): ParameterClipTextureImpl::setGeometryROI: Geometry ROI = (0.000000, 0.000000, 0.000000) - (181.000000, 217.000000, 181.000000)
Volumizer (0): ClipRenderInterface: Scaling geometryROI to (181.000000, 217.000000, 181.000000)
Volumizer (0): NumberOfLevels is 1
Volumizer (3): vzParameterClipTexture::setDataLoaderCB(): Data loader CB = 40639bf8, User data = 8738ba8
range:0 65535
Volumizer (4): Object 86f0e40 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 unref() -> Ref count = 1
Volumizer (3): vzClipRenderAction::manage : Number of shapes currently managed = 1
Volumizer (3): ParameterClipTextureImpl::initClipTextures(): Number of clip-textures in shape 85c35c0 is 1
Volumizer (2): vzParameterClipTexture: Original volume dimensions = (181, 217, 181)
Volumizer (2): vzParameterClipTexture: Texture brick size = (181, 217, 181)
Volumizer (2): vzParameterClipTexture: Num of leaves = (1, 1, 1)
Volumizer (2): vzParameterClipTexture: Num of levels = 1
Volumizer (2): vzParameterClipTexture: Number of threads not set. Using 1 loader threads
Volumizer (3): Level 0: Bricked Volume dimensions = (181, 217, 181)
Volumizer (3): Level 0: Texture brick dimensions = (181, 217, 181)
Volumizer (3): Level 0: Total number of texture bricks = (1, 1, 1)
Volumizer (3): ParameterClipTextureImpl::createTreeLevels(): Total physical memory = 67108864 bytes, Phys brick size = 14218274 bytes
Volumizer (3): ClipLevel 0, Number of physical bricks = 5, computed dims = (2, 2, 2), actual bricks = 8
Volumizer (3): ClipLevel 0, Memory remaining = 67108864, Suggested number of physical bricks = 8,  dims = (2, 2, 2)
Volumizer (3): ClipLevel 0: Physical window size = 14218274, Actual number of bricks = (1, 1, 1)
Volumizer (3): Initializing level 0
Volumizer (4): Object 85c33c8 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 3
Volumizer (4): Object 86f0e40 ref() -> Ref count = 4
Volumizer (4): Object 86f0e40 unref() -> Ref count = 3
Volumizer (4): Object 86f0e40 unref() -> Ref count = 2
Volumizer (2): ClipLevel::initialize(): Original appearance has 2 parameters. Clip-level appearance has 1 parameters
Volumizer (4): Object 85c34f0 ref() -> Ref count = 2
Volumizer (4): Object 873dea0 ref() -> Ref count = 2
Volumizer (4): Object 873dea0 unref() -> Ref count = 1
Volumizer (2): ClipLevel 0: Data Dimensions = (181, 217, 181)
Volumizer (2): ClipLevel 0: Geometry ROI = (0.000000, 0.000000, 0.000000) - (181.000000, 217.000000, 181.000000)
Volumizer (2): Level 0: Total number of physical memory bricks = (1, 1, 1)
Volumizer (2): Level 0: Number of physical bricks in the window = (1, 1, 1)
Volumizer (2): Level 0: Total physical memory window size is approximately 14218274 bytes
Volumizer (3): BrickedVolume::setCurrentWindow: Load queue not set for level 0 yet!
Volumizer (2): ParameterClipTextureImpl::createTreeLevels(): Number of levels = 1, Allowed memory size = 67108864, Actual maximum = 14218274
Volumizer (2): Creating LoadQueue for 1 levels
Volumizer (2): Creating 1 loader threads
Volumizer (3): ClipLevel #0: Physical window size = (1, 1, 1) bricks
Volumizer (3): LoadQueue:: Elements on load queue = 1
Volumizer (4): Object 85c35c0 ref() -> Ref count = 2
Volumizer (4): Object 85c3440 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 3
Volumizer (4): Object 85c33c8 ref() -> Ref count = 3
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (2): Physical Brick (0, 0, 0) not in main memory, loading...
Volumizer (2): loadNow()::Given brick 86f27a8 not scheduled for read. New index (0, 0, 0), this = 86ef240
Volumizer (0): Extents are: 0, 180, 0, 216, 0 ,180
Volumizer (0): Level is: 0
filename:/data/kwang/tmp/sbrain.mhd
extent:018002160180
Volumizer (5): loadBrick took 1126 ms, Rate = 12.62 MB/sec
Volumizer (1): loadNow()::Phys bricks in mem = 1, returning
Volumizer (4): Object 82543e0 ref() -> Ref count = 2
Volumizer (5): Pixelstore settings: SKIP_PIXELS: 0, SKIP_ROWS: 0, SKIP_IMAGES: 0, ROW_LENGTH: 181, IMAGE_HEIGHT: 217
Volumizer (5): glTexImage3D called for (181 x 217 x 181) texture (loading into (256 x 256 x 256) texture), data ptr = 0, ID = 4
Volumizer (5): glTexSubImage3D called for (181 x 217 x 181) texture (loading into (256 x 256 x 256) texture). ID = 4
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 32, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0
Volumizer (5): TMInternalGPUShaderImpl::initShader(): Generated fragment shader 1
Volumizer (5): This works fine after binding the shader
Volumizer (4): Object 85c34f0 ref() -> Ref count = 3
Volumizer (4): Object 825f720 ref() -> Ref count = 2
Volumizer (4): Object 825f6a0 ref() -> Ref count = 2
Volumizer (4): Object 825f6a0 unref() -> Ref count = 1
Volumizer (4): Object 825f720 unref() -> Ref count = 1
Volumizer (3): Computing adjacency list...
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 0, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 0, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0


------=_Part_5565_29554568.1142015573481--

From info-volumizer-owner@els.sgi.com Thu Mar 16 13:50:11 2006
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: <info-volumizer@els.sgi.com>
Subject: RE: [info-volumizer] IFLLoader cannot read TIFF data, (2.9, WindowsXP)
Date: Fri, 17 Mar 2006 03:16:15 +0530
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Hi Kiran,
 
Sorry for the late reply. Since, you are being able to run the simple
test application, I am assuming that everything is fine with your system
and the installed libraries, including libtiff and Volumizer libraries. 
 
The IFLLoader source code is provided along with the Volumizer sample
code and is installed under src/lib/loaders directory. Please check in
there to see what might be going on. Please make sure that the correct
DLLs for vzLoader library is being loaded by the application.  
 
- Praveen
 
 

-----Original Message-----
From: owner-info-volumizer@els.sgi.com
[mailto:owner-info-volumizer@els.sgi.com] On Behalf Of Kiran Vaka
Sent: Friday, March 03, 2006 2:05 AM
To: info-volumizer@els.sgi.com
Subject: [info-volumizer] IFLLoader cannot read TIFF data, (2.9,
WindowsXP)


Hi all

I have recently installed SGI OpenGL Volumizer v2.9 for Windows
(evaluation license), and am testing out the demos and sample programs.
The system OS is WindowsXP & graphics card is 64mb nVidia GeForceFX
5200. 

I installed LibTiff for windows v3.6.1 from here (complete package
except sources)
http://gnuwin32.sourceforge.net/packages/tiff-win32.htm

and am using Microsoft Visual Studio 6.0 dev. environment. 

When I run the batch file for 'Simple Test Application', it runs fine,
and I get the CT Head rendered on the screen.

Now, I go to Silicon Graphics>OpenGL Volumizer>src>apps>simple>windows
and open view.dsp in dev. env. and compile it. It compiles fine with no
errors , & warning
...\loaders\volumeloader.h(71) : warning C4275: non dll-interface class
'vzMemory' used as base for dll-interface class 'VolumeLoader' 

The project settings are like this:

Include:
C:\PROGRAM FILES\GNUWIN32\INCLUDE
C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL VOLUMIZER\INCLUDE
C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL VOLUMIZER\SRC\LIB

Library:
C:\PROGRAM FILES\GNUWIN32\LIB
C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL VOLUMIZER\LIB

and I have also set the path to the dlls in volumizer and libtiff
library
C:\Program Files\Silicon Graphics\OpenGL Volumizer\bin\ 
C:\Program Files\GnuWin32\bin

But when I the run the compiled program ( Runme.bat ), the program
crashes. On exploring I found that 
IFLLoader *loader = IFLLoader::open("fileName");
is returning NULL, and hence exit(0) is being called after that,
terminating the program. 
Somehow, the IFLLoader ( or TIFFLoader ) is not able to read the dataset

How do I solve this ? Am I  doing something wrong here, missing out
something, 
or is there a problem with the libtiff installation , or with iflloader
? 

I would like to solve this quickly, & test some more applications before
deciding whether to buy the permanent license.

Thanks in advance.

regards
Kiran




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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Dus-ascii">
<TITLE>Message</TITLE>

<META content=3D"MSHTML 6.00.2900.2096" name=3DGENERATOR></HEAD>
<BODY>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial size=3D2>Hi=20
Kiran,</FONT></SPAN></DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial size=3D2>Sorry =
for the late=20
reply. Since, you are being able to run the simple test application, I =
am=20
assuming that everything is fine with your system and the installed =
libraries,=20
including libtiff and Volumizer libraries. </FONT></SPAN></DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial size=3D2>The =
IFLLoader source=20
code is provided along with the Volumizer sample code and is installed =
under=20
src/lib/loaders directory. Please check in there to see what might be =
going on.=20
Please make sure that the correct DLLs for vzLoader library is being =
loaded by=20
the application. &nbsp;</FONT></SPAN></DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial size=3D2>-=20
Praveen</FONT></SPAN></DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D397254221-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  owner-info-volumizer@els.sgi.com =
[mailto:owner-info-volumizer@els.sgi.com]=20
  <B>On Behalf Of </B>Kiran Vaka<BR><B>Sent:</B> Friday, March 03, 2006 =
2:05=20
  AM<BR><B>To:</B> info-volumizer@els.sgi.com<BR><B>Subject:</B>=20
  [info-volumizer] IFLLoader cannot read TIFF data, (2.9,=20
  WindowsXP)<BR><BR></FONT></DIV>Hi all<BR><BR>I have recently installed =
SGI=20
  OpenGL Volumizer v2.9 for Windows (evaluation license), and am testing =
out the=20
  demos and sample programs. The system OS is WindowsXP &amp; graphics =
card is=20
  64mb nVidia GeForceFX 5200. <BR><BR>I installed LibTiff for windows =
v3.6.1=20
  from here (complete package except sources)<BR><A=20
  =
href=3D"http://gnuwin32.sourceforge.net/packages/tiff-win32.htm">http://g=
nuwin32.sourceforge.net/packages/tiff-win32.htm</A><BR><BR>and=20
  am using Microsoft Visual Studio 6.0 dev. environment. <BR><BR>When I =
run the=20
  batch file for 'Simple Test Application', it runs fine, and I get the =
CT Head=20
  rendered on the screen.<BR><BR>Now, I go to Silicon Graphics&gt;OpenGL =

  Volumizer&gt;src&gt;apps&gt;simple&gt;windows and open view.dsp in =
dev. env.=20
  and compile it. It compiles fine with no errors , &amp;=20
  warning<BR>...\loaders\volumeloader.h(71) : warning C4275: non =
dll-interface=20
  class 'vzMemory' used as base for dll-interface class 'VolumeLoader'=20
  <BR><BR>The project settings are like =
this:<BR><BR>Include:<BR>C:\PROGRAM=20
  FILES\GNUWIN32\INCLUDE<BR>C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL=20
  VOLUMIZER\INCLUDE<BR>C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL=20
  VOLUMIZER\SRC\LIB<BR><BR>Library:<BR>C:\PROGRAM=20
  FILES\GNUWIN32\LIB<BR>C:\PROGRAM FILES\SILICON GRAPHICS\OPENGL=20
  VOLUMIZER\LIB<BR><BR>and I have also set the path to the dlls in =
volumizer and=20
  libtiff library<BR>C:\Program Files\Silicon Graphics\OpenGL =
Volumizer\bin\=20
  <BR>C:\Program Files\GnuWin32\bin<BR><BR>But when I the run the =
compiled=20
  program ( Runme.bat ), the program crashes. On exploring I found that=20
  <BR>IFLLoader *loader =3D IFLLoader::open("fileName");<BR>is returning =
NULL, and=20
  hence exit(0) is being called after that, terminating the program.=20
  <BR>Somehow, the IFLLoader ( or TIFFLoader ) is not able to read the=20
  dataset<BR><BR>How do I solve this ? Am I&nbsp; doing something wrong =
here,=20
  missing out something, <BR>or is there a problem with the libtiff =
installation=20
  , or with iflloader ? <BR><BR>I would like to solve this quickly, =
&amp; test=20
  some more applications before deciding whether to buy the permanent=20
  license.<BR><BR>Thanks in=20
advance.<BR><BR>regards<BR>Kiran<BR><BR></BLOCKQUOTE></BODY></HTML>

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From info-volumizer-owner@els.sgi.com Thu Mar 16 13:50:10 2006
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Message-ID: <441591F8.7020207@imaging.robarts.ca>
Date: Mon, 13 Mar 2006 10:38:32 -0500
From: Kevin Wang <kwang@imaging.robarts.ca>
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To: info-volumizer@els.sgi.com, praveenb@sgi.com
Subject: [info-volumizer] 3D cliptexture
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Hi Praveen,

I tried to use 3D cliptexture in our demo. attached is the volumizer 
debug log. The problem is the everything seems to be working except that 
I cannot see anything on the screen. I wonder if it has anything to do 
with image size since it is not power of 2. I hope you can find 
something strange in the debug log. Look forward to your reply.

-- Kevin

--------------050305050106080304090400
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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  <title></title>
</head>
<body bgcolor="#ffffff" text="#000000">
<div style="direction: ltr;">Hi Praveen,<br>
<br>
I tried to use 3D cliptexture in our demo. attached is the volumizer
debug log. The problem is the everything seems to be working except
that I cannot see anything on the screen. I wonder if it has anything
to do with image size since it is not power of 2. I hope you can find
something strange in the debug log. Look forward to your reply. <br>
</div>
<div style="direction: ltr;"><span class="sg"><br>
-- Kevin</span></div>
</body>
</html>

--------------050305050106080304090400--

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[kwang@be volumizerdemogcc323]$ ./AtamaiVolumizerDemo
Initializing debug Level to: 5
Volumizer (3): ================================================
Volumizer (3): Checking for 'volumizer_linux' license
Volumizer (0): ================================================
Volumizer (0): =             OpenGL Volumizer 2.9             =
Volumizer (0): =                 DEMO EDITION                 =
Volumizer (0): ================================================
Volumizer (0): =   For information about purchasing the full  =
Volumizer (0): =        OpenGL Volumizer product, visit       =
Volumizer (0): =     http://www.sgi.com/software/volumizer/   =
Volumizer (0): ================================================
Volumizer (0): =      Demo License Expiration in  52 days     =
Volumizer (0): ================================================
Volumizer (4): Object 85c33c8 ref() -> Ref count = 2
Volumizer (4): Object 85c33c8 unref() -> Ref count = 1
Volumizer (4): Object 85c34f0 ref() -> Ref count = 2
Volumizer (4): Object 85c3440 ref() -> Ref count = 2
Volumizer (4): Object 85c34f0 unref() -> Ref count = 1
Volumizer (4): Object 85c3440 unref() -> Ref count = 1
Volumizer (5): Client attribute stack maximum depth = 16
Volumizer (4): Vendor string = NVIDIA Corporation
Volumizer (4): Renderer string = GeForce 6600 GT/AGP/SSE2
Volumizer (2): NVIDIA GeForce graphics
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBImaging = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBFragmentProgram = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBVertexProgram = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBFragmentShader = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ARBVertexShader = yes
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): ATIFragmentShader = no
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): SGITextureColorTable = no
Volumizer (5): vzPlatformInfo::vzPlatformInfo(): SGIColorMatrix = no
Volumizer (3): ARBFragmentProgram::init(): GL_ARB_fragment_program supported
Volumizer (3): ARBFragmentShader::init(): GL_ARB_fragment_shader supported
Volumizer (2): ClipRenderImplementation::ClipRenderImplementation(): Assuming available texture memory to be 115 MB
Volumizer (3): vzClipRenderAction::setLODThreshold: Setting the threshold value to be 1.000000
Volumizer (1): Data dimensions = 181, 217, 181
Volumizer (1): Texture type changed to VZ_UNSIGNED_SHORT
Volumizer (1): Number of Components = 1
Volumizer (3): vzParameterClipTexture::setBrickDimensions(): Texture brick dimensions = (181, 217, 181)
Volumizer (2): ParameterClipTextureImpl::setPhysicalMemorySize: Physical Memory Size = 67108864 bytes
Volumizer (4): Object 86f0c70 ref() -> Ref count = 2
Volumizer (4): Object 86f0c70 unref() -> Ref count = 1
Volumizer (2): ParameterClipTextureImpl::setGeometryROI: Geometry ROI = (0.000000, 0.000000, 0.000000) - (181.000000, 217.000000, 181.000000)
Volumizer (0): ClipRenderInterface: Scaling geometryROI to (181.000000, 217.000000, 181.000000)
Volumizer (0): NumberOfLevels is 1
Volumizer (3): vzParameterClipTexture::setDataLoaderCB(): Data loader CB = 40639bf8, User data = 8738ba8
range:0 65535
Volumizer (4): Object 86f0e40 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 unref() -> Ref count = 1
Volumizer (3): vzClipRenderAction::manage : Number of shapes currently managed = 1
Volumizer (3): ParameterClipTextureImpl::initClipTextures(): Number of clip-textures in shape 85c35c0 is 1
Volumizer (2): vzParameterClipTexture: Original volume dimensions = (181, 217, 181)
Volumizer (2): vzParameterClipTexture: Texture brick size = (181, 217, 181)
Volumizer (2): vzParameterClipTexture: Num of leaves = (1, 1, 1)
Volumizer (2): vzParameterClipTexture: Num of levels = 1
Volumizer (2): vzParameterClipTexture: Number of threads not set. Using 1 loader threads
Volumizer (3): Level 0: Bricked Volume dimensions = (181, 217, 181)
Volumizer (3): Level 0: Texture brick dimensions = (181, 217, 181)
Volumizer (3): Level 0: Total number of texture bricks = (1, 1, 1)
Volumizer (3): ParameterClipTextureImpl::createTreeLevels(): Total physical memory = 67108864 bytes, Phys brick size = 14218274 bytes
Volumizer (3): ClipLevel 0, Number of physical bricks = 5, computed dims = (2, 2, 2), actual bricks = 8
Volumizer (3): ClipLevel 0, Memory remaining = 67108864, Suggested number of physical bricks = 8,  dims = (2, 2, 2)
Volumizer (3): ClipLevel 0: Physical window size = 14218274, Actual number of bricks = (1, 1, 1)
Volumizer (3): Initializing level 0
Volumizer (4): Object 85c33c8 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 3
Volumizer (4): Object 86f0e40 ref() -> Ref count = 4
Volumizer (4): Object 86f0e40 unref() -> Ref count = 3
Volumizer (4): Object 86f0e40 unref() -> Ref count = 2
Volumizer (2): ClipLevel::initialize(): Original appearance has 2 parameters. Clip-level appearance has 1 parameters
Volumizer (4): Object 85c34f0 ref() -> Ref count = 2
Volumizer (4): Object 873dea0 ref() -> Ref count = 2
Volumizer (4): Object 873dea0 unref() -> Ref count = 1
Volumizer (2): ClipLevel 0: Data Dimensions = (181, 217, 181)
Volumizer (2): ClipLevel 0: Geometry ROI = (0.000000, 0.000000, 0.000000) - (181.000000, 217.000000, 181.000000)
Volumizer (2): Level 0: Total number of physical memory bricks = (1, 1, 1)
Volumizer (2): Level 0: Number of physical bricks in the window = (1, 1, 1)
Volumizer (2): Level 0: Total physical memory window size is approximately 14218274 bytes
Volumizer (3): BrickedVolume::setCurrentWindow: Load queue not set for level 0 yet!
Volumizer (2): ParameterClipTextureImpl::createTreeLevels(): Number of levels = 1, Allowed memory size = 67108864, Actual maximum = 14218274
Volumizer (2): Creating LoadQueue for 1 levels
Volumizer (2): Creating 1 loader threads
Volumizer (3): ClipLevel #0: Physical window size = (1, 1, 1) bricks
Volumizer (3): LoadQueue:: Elements on load queue = 1
Volumizer (4): Object 85c35c0 ref() -> Ref count = 2
Volumizer (4): Object 85c3440 ref() -> Ref count = 2
Volumizer (4): Object 86f0e40 ref() -> Ref count = 3
Volumizer (4): Object 85c33c8 ref() -> Ref count = 3
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (2): Physical Brick (0, 0, 0) not in main memory, loading...
Volumizer (2): loadNow()::Given brick 86f27a8 not scheduled for read. New index (0, 0, 0), this = 86ef240
Volumizer (0): Extents are: 0, 180, 0, 216, 0 ,180
Volumizer (0): Level is: 0
filename:/data/kwang/tmp/sbrain.mhd
extent:018002160180
Volumizer (5): loadBrick took 1126 ms, Rate = 12.62 MB/sec
Volumizer (1): loadNow()::Phys bricks in mem = 1, returning
Volumizer (4): Object 82543e0 ref() -> Ref count = 2
Volumizer (5): Pixelstore settings: SKIP_PIXELS: 0, SKIP_ROWS: 0, SKIP_IMAGES: 0, ROW_LENGTH: 181, IMAGE_HEIGHT: 217
Volumizer (5): glTexImage3D called for (181 x 217 x 181) texture (loading into (256 x 256 x 256) texture), data ptr = 0, ID = 4
Volumizer (5): glTexSubImage3D called for (181 x 217 x 181) texture (loading into (256 x 256 x 256) texture). ID = 4
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 32, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0
Volumizer (5): TMInternalGPUShaderImpl::initShader(): Generated fragment shader 1
Volumizer (5): This works fine after binding the shader
Volumizer (4): Object 85c34f0 ref() -> Ref count = 3
Volumizer (4): Object 825f720 ref() -> Ref count = 2
Volumizer (4): Object 825f6a0 ref() -> Ref count = 2
Volumizer (4): Object 825f6a0 unref() -> Ref count = 1
Volumizer (4): Object 825f720 unref() -> Ref count = 1
Volumizer (3): Computing adjacency list...
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 0, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0
Volumizer (3): ClipShapeManager::beginDraw():Number of shapes currently managed = 1
Volumizer (5): vzTMRenderAction: Total texture memory consumed: 33554432
Volumizer (2): ClipRenderImplementation:: Total texture memory used = 32 MB, Download = 0, Render = 32
Volumizer (3): ClipShapeManager::draw():Drawing shape 85c35c0

--------------000406040909010800060603--

From info-volumizer-owner@els.sgi.com Thu Mar 16 13:56:15 2006
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: <info-volumizer@els.sgi.com>
Subject: RE: [info-volumizer] Rendering very slow on XP Pro SP2 using Quadro FX 500 AGP
Date: Fri, 17 Mar 2006 03:25:33 +0530
Message-ID: <011801c64944$5cb5f430$8f000f86@PRAVEEN>
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Hi Michael,

This does seem to be a strange issue. I am pretty sure that I have not
run into this issue before. As you indicate, it could be an environment
related issue. 

Are you sure that the application is using the correct DLLs in each
case, including the OpenGL DLLs? From your explanation, it sounds like
the application is using a software rendering path when you run it
outside the VC++ IDE. I am not sure what could prompt that though... Can
you try building the other Volumizer sample applications installed under
VZROOT/src/apps/simple/ directory and running them? E.g. if you run the
simple/pguide application from a console, setting VOLUMIZER_DEBUG_LEVEL
to 5 should provide you with the debug messages from Volumizer. That
should tell you whether you are using accelerated GL rendering or not. 

Hth,
Praveen


> -----Original Message-----
> From: owner-info-volumizer@els.sgi.com 
> [mailto:owner-info-volumizer@els.sgi.com] On Behalf Of Michael Wiley
> Sent: Tuesday, March 07, 2006 1:57 PM
> To: info-volumizer@els.sgi.com
> Subject: [info-volumizer] Rendering very slow on XP Pro SP2 
> using Quadro FX 500 AGP
> 
> 
> Hi,
> 
> I am experiencing a strange problem with Volumizer.
> I'll try to explain it as clearly as possible. First
> of all, my system configuration is as follows:
> Hardware Platform: Intel Pentium III dual processor
> system 927 MHz w/ 1.00 GB RAM
> Graphics Port: AGP 4X
> Graphics Card: Quadro Fx 500 with 128 MB RAM for AGP
> Operating System: Microsoft Windows XP Professional
> 2002 with Service Pack 2
> Volumizer Version: 2.7
> 
> Problem Description:
> I have written a Volume Rendering application to
> render a medical imaging dataset using volumizer. The
> data size is approximately 13.1 MB. I am using Visual
> Studio .NET 2003 IDE. The language used to write the 
> application is unmanaged C++. If I launch the application 
> from within the IDE (using the F5 key or the Debug->Start New 
> Instance menu option) it runs fine and the interactive 
> rotation of the rendered volume yields a near real-time frame rate. 
> 
> However, when I launch the application by double
> clicking on it or from a command prompt it makes my
> system unusable and very slow. Furthermore, I don't
> see the rendered data on the screen. In the meantime,
> the cpu is continuously utilized by the application's
> process. I have to kill this process from the task
> manager in order to gain usability of my system.
> 
> In order to isolate the issue I tried running SGI's
> XMLViewer demo app which ships with Volumizer. I
> started the app by double clicking on it and opened
> the binary.vz file (bonsai tree dataset). After the
> dataset finished renderig on the screen I tried to 
> interactively rotate it. However, this caused my system to 
> slow down and I noticed in the task manager that one of the 
> CPU's was continuously being used by the XMLViewer.exe 
> process. After about a minute the screen finished the rotate 
> request and rendered the rotated bonsai tree. But, obviously 
> something is wrong here as the response is unusually very slow.
> 
> Now, to experiment further, I added the XMLViewer.exe
> file to a Visual Studio solution so that I could
> launch it from within the IDE. I used the Debug->Start
> New Instance menu option to launch XMLViewer app. I
> opened the same binary.vz dataset and now I could
> interactively rotate the rendered dataset with almost
> realtime response.
> 
> Can anyone point out what the problem could be? It
> seems to be some enviroment related issue as the both
> the XMLViewer and my application seem to work OK if
> launched from within the IDE but these same
> applications fail miserably when run outside the IDE.
> I doubt if it is the card that has the problem. If
> there was something wrong with the card the
> application would have failed when launched from
> within the IDE. I also have checked that I have the
> latest drivers from NVIDIA. 
> 
> Have the folks at SGI run across this issue? It should
> be very easy to recreate as the sample XMLViewer app
> supplied with Volumizer fails. 
> 
> Let me know.
> 
> Thanks,
> Michael Wiley.
> 
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around 
> http://mail.yahoo.com 
> 


From info-volumizer-owner@els.sgi.com Fri Mar 17 07:57:40 2006
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From: "Praveen Bhaniramka" <praveenb@sgi.com>
To: <info-volumizer@els.sgi.com>
Subject: RE: [info-volumizer] 3D cliptexture
Date: Fri, 17 Mar 2006 03:38:18 +0530
Message-ID: <018901c64946$24e0abc0$8f000f86@PRAVEEN>
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This is a multi-part message in MIME format.

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Hi Kevin,
 
Everything looks fine from the debug messages. You only have 1
clip-resolution in the data set and the only brick at that resolution
seems to be rendered by Volumizer. Things to check -
 
- How are you building clip-texture heirarchy in this case? 
- Do the sample applications, e.g. volview with libvolviewClip.so module
work? 
 
I assume that you are using your own loader code to create the
clip-texture. Is your loader callback being invoked correctly and are
you loading the correct volume data in the callback? 
 
- Praveen

-----Original Message-----
From: owner-info-volumizer@els.sgi.com
[mailto:owner-info-volumizer@els.sgi.com] On Behalf Of Kevin Wang
Sent: Monday, March 13, 2006 9:09 PM
To: info-volumizer@els.sgi.com; praveenb@sgi.com
Subject: [info-volumizer] 3D cliptexture


Hi Praveen,

I tried to use 3D cliptexture in our demo. attached is the volumizer
debug log. The problem is the everything seems to be working except that
I cannot see anything on the screen. I wonder if it has anything to do
with image size since it is not power of 2. I hope you can find
something strange in the debug log. Look forward to your reply. 


-- Kevin


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Dus-ascii">
<TITLE>Message</TITLE>

<META content=3D"MSHTML 6.00.2900.2096" name=3DGENERATOR></HEAD>
<BODY text=3D#000000 bgColor=3D#ffffff>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial size=3D2>Hi=20
Kevin,</FONT></SPAN></DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial =
size=3D2>Everything looks=20
fine from the debug messages. You only have 1 clip-resolution in the =
data set=20
and the only brick at that resolution seems to be rendered by Volumizer. =
Things=20
to check -</FONT></SPAN></DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial size=3D2>- How =
are you=20
building clip-texture heirarchy in this case? </FONT></SPAN></DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial size=3D2>- Do =
the sample=20
applications, e.g. volview with libvolviewClip.so module work?=20
</FONT></SPAN></DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial size=3D2>I =
assume that you=20
are using your own loader code to create the clip-texture. Is your =
loader=20
callback being invoked correctly and are you loading the correct volume =
data in=20
the callback? </FONT></SPAN></DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D644130522-16032006><FONT face=3DArial size=3D2>-=20
Praveen</FONT></SPAN></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  owner-info-volumizer@els.sgi.com =
[mailto:owner-info-volumizer@els.sgi.com]=20
  <B>On Behalf Of </B>Kevin Wang<BR><B>Sent:</B> Monday, March 13, 2006 =
9:09=20
  PM<BR><B>To:</B> info-volumizer@els.sgi.com;=20
  praveenb@sgi.com<BR><B>Subject:</B> [info-volumizer] 3D=20
  cliptexture<BR><BR></FONT></DIV>
  <DIV style=3D"DIRECTION: ltr">Hi Praveen,<BR><BR>I tried to use 3D =
cliptexture=20
  in our demo. attached is the volumizer debug log. The problem is the=20
  everything seems to be working except that I cannot see anything on =
the=20
  screen. I wonder if it has anything to do with image size since it is =
not=20
  power of 2. I hope you can find something strange in the debug log. =
Look=20
  forward to your reply. <BR></DIV>
  <DIV style=3D"DIRECTION: ltr"><SPAN class=3Dsg><BR>--=20
Kevin</SPAN></DIV></BLOCKQUOTE></BODY></HTML>

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